Discovery interviews
One-to-one conversations about goals, habits and workarounds, sorted into themes.
We talk to your users, read your numbers and watch people try real tasks. You get clearer flows, tested wireframes and a ranked list of fixes before interface design starts.
Teams know their product too well to see it fresh. People skip the copy you polished, miss the button you were sure of and invent their own workarounds. We find those moments by talking to users, reading your data and watching people try real tasks.
Then we turn what we saw into decisions: a clearer structure, simpler flows, wireframes tested with real people and a short list of fixes ranked by severity. Interface design starts from evidence, so less gets rebuilt later.
Each method sees a different side of the same product. We use the ones your questions need.
One-to-one conversations about goals, habits and workarounds, sorted into themes.
Your data shows where people leave. That tells us where to look for the why.
Every step from first visit to reorder, with what people do, feel and where it hurts.
Card sorts show how people group things. Tree tests check they can find them again.
Key paths drawn step by step, including the errors and edge cases screens forget.
Some questions need people talking, others need people doing. Some need a reason, others need a number. We choose the method from the question, not from habit.
We give people a real task on a prototype or the live product and watch, without helping. The moment they stop and search is the finding.
Everything we learn, in a form your designers and developers can act on. The report ranks every finding by severity, so the team knows what to fix first.
Tell us where it is today, what you’re trying to achieve and what’s getting in the way.